Scientists have officially rolled out the first code of conduct when it comes to virtual reality. With the ability to create strong illusions, virtual reality is certainly something that needs to be policed to some extent as it becomes a larger part of our daily lives.

In this case, researchers from Johannes Gutenberg University Mainz (JGU) in Germany prepared a list of ethical concerns that could arise with the use of virtual reality. Along with this list, researchers have produced concrete recommendations for minimizing these risks.

Virtual reality has the capacity for generating virtual worlds from home computers. Within a generation, this technology will be widely available to the general public. Already, head-mounted displays are available on the market that can create the illusion of being immersed in virtual, three-dimensional worlds.

While virtual reality has amazing capabilities, there are also risks associated with it. For example, recent studies have shown that immersion in VR can cause behavioral changes that last after subjects leave the virtual environment. VR also creates a situation in which a user's bodily appearance and visual environment is determined by the host of the virtual world. This raises the possibility that VR will create vast opportunities for psychological manipulation.

Based on the analysis of the risks, though, there are ways to reduce these issues. For example, in experimental work that involves developing new clinical applications, researchers should be careful not to create false hopes in patients; they should repeatedly remind them of the merely experimental nature of the researchers.

In addition, the researchers call for long-term studies into the psychological effects of immersion. There is special danger with content such as violence and pornography, where advanced technology increases the risk of psychological trauma.

The researchers also advocate clearly informing users of these dangers, as well as risks of hallucinations, personality changes, and the powerful unconscious influence of advertising in VR. Finally, the researchers draw attention to the need for regulations regarding ownership and individuation of avatars, regulations that should also address concerns about surveillance and data protection.

The latest recommendations are important as virtual reality continues to enter our daily lives. As virtual reality headsets are released to the public, these recommendations will become crucial for software developers.