Korean games are less competitive than the Chinese and Japanese games in the global market. Although the domestic game industry grew more than 6% on the domestic market last year, there is a voice that it should concentrate more on entering the global market than the domestic ecosystem.
According to an analysis of the 'Global Game Industry Trend' published by the Korea Creative Content Agency (KOCCA) on March 19, Korea Game has posted seven games in the first and third place in the global mobile game market in February. In the same period, China had 20 games and Japan had 9 games.
The survey covers 22 countries excluding Korea, China and Japan. 'Pokemon' and 'Final Fantasy', as well as games released by foreign developers acquired by Chinese and Korean companies such as Supercell and Khabar. If we include them, the gap between China, Japan, and Korea will become more widespread.
China was strong in Southeast Asia and Asia, and Japan was strong in Europe and South America. On the other hand, Korea showed a biased phenomenon by raising three games to the top in only Taiwan.
In Japan, games based on cartoons such as Captain Tsubasa, One Piece, and Dragon Ball were tops in South America and Europe. Argentina, Peru, France, Germany, Spain and Italy.