'Batman: Arkham Knight' Lead Game Animator Reveals 'Interesting' Updates To Combat Style (TRAILER)

The studio behind "Batman: Arkham Knight" has revealed new details about the updated combat styles for its upcoming title.

Rocksteady Studios Lead animator Zafer Coban talked to Game Informer about the improvements to "Batman: Arkham Knight." Coban and the rest of the animation team's goal was to make the game look a little more interesting than the previous titles.

An example of an interesting tweak given to Batman is now the Caped Crusader will strike a pose after he defeats henchmen in combat. An even bigger update to the "Arkham" series is gamers will now be able to interact with the environment during combat. Basically, Batman will be able to smash a henchmen's head into the wall if the gamer chooses.

Another update in the "Arkham" series is an new ability called "Weapon Steal." This ability allows the caped vigilante to pick up weapons off the floor and use them against his enemies.

You can check out Game Informer's full interview with Coban here. "Batman: Arkham Knight" is slated to hit store shelves on Oct. 14.

For those unfamiliar with the "Batman: Arkahm Knight" story line, check out the official synopsis and trailer below:

In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.

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