Oculus CTO Defends Facebook $2 Billion Acquisition of Company

Oculus VR's chief technology officer John Carmack has defended Facebook's acquisition of the company in a response to a blog post.

Last March 25, Facebook announced in a blog post that it has acquired the virtual reality headset maker Oculus VR for $2 billion. Though it aroused curiosity in a number of individuals, it also bothered some.

Just a day after the announcement, a blogger named Peter Berkman wrote a post titled, Wrong and Right Reasons To Be Upset About Oculus, to tackle issues concerning the acquisition deal between Facebook and Oculus.

He enumerated "superficial" concerns regarding the development of good games, rebranding of the device and Ads in the experience. He also answered them in a later part saying that developers may still continue developing games for the Oculus. Additionally, Facebook does not rebrand companies it acquires and that it is smart enough not to include ads directly.

However, there were still "much larger" concerns that need to be addressed, such as issues about data-mining virtual reality, creation of information monopoly, and, most importantly, the issue that "companies exist and operate only to get acquired."

He added that Oculus could have operated on its own and made its own goals and desires, but instead on working to achieve that, they opted to be acquired by the social networking site.

In a response to a blog post, Carmack said, "The fairly rapid involvement of the Titans is inevitable, and the real questions were how deeply to partner, and with who."

"Honestly, I wasn't expecting Facebook (or this soon). I have zero personal background with them, and I could think of other companies that would have more obvious synergies. However, I do have reasons to believe that they get the Big Picture as I see it, and will be a powerful force towards making it happen."

But who knows, Facebook might let Oculus VR work on its own like what it did with the instant messaging service WhatsApp.

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