Virtual Reality Headset Oculus Reveals Details of 'Consumer' Version

OculusVR has locked down the hardware specifications for the “consumer” virtual reality headset Oculus Rift, along with the price.

During an interview with Eurogamer, Oculus co-Founders Nate Mitchell and Palmer Luckey explained the goal of the developers is to keep the new consumer version of the virtual reality headset as low cost as possible.

"We want to stay in that $200-$400 price range," Mitchell said. "That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations..."

"Whatever it is," Luckey added, "it's going to be as cheap as possible."

As far as specs are concerned, the “consumer” version of the Oculus Rift is similar to the DK2 version of the headset. The DK2 has a resolution of “720p up to 1080p, reduced blur, smear and judder, and added positional/head tracking,” according to Eurogamer. The “consumer” version will as have a refresh rate of 90Hz or higher.

"We know what we're making and now it's a matter of making it," Luckey said. "The consumer version is significantly improved…The jump from DK1 to DK2 is similar to the jump from DK2 to CD1 [the consumer version]."

Then there are the game titles for the Oculus Rift. According to Mitchell, games are a “critical” aspect for their product and developers are currently working to change their consumer gaming experiences.

"We really do want to revolutionize games and allow people to finally step inside of them,” Mitchell told Eurogamer. “In the near-term, like Palmer said, the only industry equipped to pull VR off, and the only industry crazy enough to really deliver it, is the game industry.

“We're the ones who are crazy enough to strap a VR headset to our head and are probably crazy enough to go buy the thing to begin with. So it starts with us and hopefully we carry the torch out in the next 10-20 years to the broader world."

Read more about the “consumer” Oculus Rift version here.

Tags
Oculus, Oculus Rift, Virtual reality, Headset
Real Time Analytics