So it seems there's a pretty good reason Ubisoft's "Assassin's Creed Unity" won't be coming to the Wii U: it simply cannot run on Nintendo's watered down version of "next-gen" hardware.
In an interview with Red Bull.com, the creative director of "Assassin's Creed Unity," Alex Amancio, explained that the Wii U "really couldn't" handle "Unity's" planned scale.
"I mean, this is why we from the beginning, this was going to be a new-gen-only title, because the crowds aren't aesthetic, they actually have impact," said Amancio. "If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn't be the same experience."
Ubisoft wasn't willing to compromise in order for the title to be released on the Wii U.
"I don't think that would be fair to fans, to sell the same game but with different levels of experience. Even the seamless nature of the series and the scale of the game right, we couldn't do that," he said. "It wouldn't be possible, in our minds we'd be cheating fans by providing a lesser version of the same game."
This just goes to further prove that Nintendo's hardware, especially of the last few generations, is great when handling first-party titles, but third party titles are always a crapshoot when being ported to a Nintendo system. Hopefully, Nintendo will do something to rectify this, moving forward.
"Assassin's Creed Unity" is due out on November 11 for the PC, PlayStation 4, and Xbox One.