'Assassin's Creed: Unity': Ubisoft Says They Did Not Lower Specs On One Console To Avoid Performance Comparisons

Ubisoft has clarified “Assassin’s Creed: Unity” Senior Producer Vincent Pontbriand’s comments regarding the specs for the Xbox One and PlayStation 4 consoles.

Pontibrand confirmed to Videogamer.com both consoles will run at 900p/30fps.

"We decided to lock them at the same specs to avoid all the debates and stuff," Pontbriand said.

"Technically we're CPU-bound," he continued. “The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate.”

The senior producer’s comments caused many fans to believe the developers lowered the performance rate for one system to avoid one console to being upstaged by the other.

Ubisoft responded to the allegations to IGN, claiming Pontibrand’s comments were taken out of context.

"We understand how Vincent’s quotes have been misinterpreted," Ubisoft said in a statement to IGN. "To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.”

Creative Director Alex Amancio also explained to Red Bull's video game blog why “Assassin’s Creed: Unity” wouldn’t run well on the Wii U.

"It couldn't, it really couldn't," Amancio said. "I mean this is why from the beginning, this was going to be a new-gen-only title, because the crowds aren't aesthetic, they actually have impact. If we did anything to hinder that or to reduce that it would have a detrimental impact, it wouldn't be the same experience."

“Assassin's Creed Unity” is set to launch on the PS4, Xbox One and PC on Nov. 11.

Real Time Analytics