Bungie's latest update for their "Destiny" hotfix 1.0.2.2 changes the way some weapons are structured in the game.
One example of a change to the weapons is Bungie has lowered the effectiveness of their Auto Rifle and the damage caused by Scout Rifle.
Developers also fixed a general bug that listed the Valkyrie-O5X Ship as the Aurora Lance, when they were, in fact, different ships. Changes were also made to the Templar encounter in the Vault of Glass and now allows gamers to activate perks when airborne.
Check out the list of weapons update below. For the full rundown of the changes made in the hotfix 1.0.2.2 patch, check out Bungie's official blog here.
Weapons:
General
1. Fixed some issues related to quick weapon swapping
Auto Rifles
1. Base Damage decreased by 2%
2. Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
3. Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
1. In-air accuracy now increased
Scout Rifles
1. Base damage increased by 6%
2. Damage vs. alien combatants increased by 6% - 25% (based on tier)
3. Improved target acquisition, plus additional recoil tuning.
Shotguns
1. Decreased base damage at maximum range (falloff) by 20%
2. Shot Package Perk now has a slightly wider cone of fire
3. The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
1. Vex Mythoclast
2. Base Damage decreased by 34%
3. Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
Perks
1. Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
2. Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed