Hand 'Exoglove' From Dexmo Lets You Hold Virtual Objects, Control Devices and Translate Sign Language

The field of immersive technology continues to grow with the introduction of Dexmo, an "exoglove" that can capture your hand movements and lets you feel objects in a digital world.

The device, called Dexmo, was developed by Dexta, a Chinese company that describes itself as a "group of hardcore roboticists" looking to provide affordable robotics hardware that "lowers the boundary of robotics and virtual reality," according to PCR-online.biz.

Dexta has started a Kickstarter campaign for the glove, which comes in two models: the low-end Dexmo Classic and the Dexmo F2.

The Dexmo Classic can capture 11 degrees of hand movements, which includes three degrees of motion for the thumb as well as split and bend for the four fingers, CNET reported. The glove can also align itself along the X, Y and Z axes thanks to its IMU sensor. The F2 gives the wearer force feedback to make them feel like they are actually touching the things they see. The feedback is provided to the tips of the thumb and the index finger by braking the joint of the finger on the glove.

The glove's abilities give it a variety of uses outside gaming, including controlling smart home devices, hacking remote-controlled devices, creating music and art with gesture controls, and translating sign language. It can also be used with the Oculus Rift VR headset.

"Dexmo can be used for controlling a robotic hand, also providing you with a better sense of presence by stimulating a force feedback when an object is hit; or controlling a robotic arm; or something a little be more advanced, like controlling double robotic arms performing a remote bomb disposal task," Dexta said.

Virtual reality tech fans can get the Dexmo Classic for $65 with an early pledge, but will have to pay $75 when the glove runs out, CNET reported. The Dexmo F2 is currently available for $179. Potential backers can find more information about the glove's capabilities at the Dexmo Kickstarter page.

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Virtual reality
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