"Metal Gear Solid V: The Phantom Pain" looked very different from what it is today, according to MGS creator Hideo Kojima.
Kojima explained on his official Twitter account "Metal Gear Solid V: The Phantom Pain" was originally developed using an 80's movie filter inspired by the film "Rush", IGN reports. However, the developers decided to remove the filter because it negatively affected gameplay.
"'RUSH' had very 70's texture & tone of film. In fact we studied 80's image & developed "80's filter" for MGSV as TPP is placed in 1984,"Kojima wrote. "But when we actually implemented full screen effect, it was too heavy that slowed the system down so we had to take it out."
"Metal Gear Solid V: The Phantom Pain" has no official release date.
Back in December 2013, Kojima took to his Twitter account to explain to gamers what they can expect from "Metal Gear Solid V: The Phantom Pain" story line and gameplay compared to past MGS games.
"GZ is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, GZ has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles."
"Metal Gear Solid V: The Phantom Pain" will be available for the Xbox 360, Xbox One, PlayStation 3 and PlayStation 4, which is a challenge to developers as consoles differ in fps.
"Different frame rates change the feel of realism," Kojima tweeted in December, (via Silconera). "But each Snake on each platform keeps fighting all day long."
"Metal Gear Solid V: Ground Zeroes", the prequel to "Metal Gear Solid V: The Phantom Pain", will be available in store on March 18.