Video game maker Rocksteady wants to go out with a bang with its title inspired by the caped vigilante, “Batman: Arkham Knight.”
During an interview with IGN, Rocksteady Marketing Manager Guy Perkins explained how the developers approached their last “Batman: Arkham” installment.
"I think we’ve always taken pride in the stories we tell," Perkins said. "We try to create that very cinematic storytelling experience through the game. Obviously Asylum was the starting point for that, but the intimate cat-and-mouse gameplay between the Joker and Batman really demanded it took place in the pressure cooker of the Asylum.”
Perkins explained the storyline for “Batman: Arkham Knight” leads into open-world gameplay. Events in the game will lead to the discovery of new items to help Batman on his journey.
"So that had its place for that story, but then we took that into the open world to give players the next piece of the Batman armour as it were, which is the grappling gun and the ability to glide,” Perkins said. “The introduction of those pieces really required a bigger game world to support them, but then the big thing that was always missing for us was the Batmobile. It was always missing but wouldn’t have worked in Asylum or City, so to build an open-world around that was crucial.
"The narrative is still very defined, though, there’s definite acts that you clearly understand as you go through Arkham Knight. We’ve been conscious to create a rich story that’s interesting for newcomers and for fans alike. You can go off and do your side quests when you like, but it’s still a linear story in the sense that it has a beginning, middle and end."
Read more about Perkins interview IGN, here. “Batman: Arkham Knight” will be released to the Xbox One and PlayStation 4 on June 6, 2015.