'Thief' Review Roundup: Square Enix's Highly Anticipated Release Will Get You 'Hooked' Because Of Mechanics, Not Its Storyline? (TRAILER)

The "Thief" gaming franchise has been on a hiatus for the past 10 years. It's last game was released in 2004 titled "Thief: Deadly Shadows," but received mixed reviews.

However, fans of the franchise carried a torch for the Square Enix game and "Thief" will either disappoint or impress those who have eagerly waited for its release. Check out what reviewers had to say about the game below.

IGN says its "OKAY" with a 6.8 out of 10 rating:

"Thief has some strong stealth mechanics going for it, and getting away unseen with a big haul of loot can be an enormous challenge, but doesn't always put that to good use. Between the hit-or-miss missions is an extremely annoying city hub map and a weak story full of bland characters, and Garrett himself isn't as sure-footed as a master thief ought to be. Ignoring the story and cherrypicking the best side missions is the best way to approach it."

CVG says the game "outshines many new-gen titles" with an 8 out of 10 rating:

"We were hooked, regardless, not for the story, but for the mechanics of stealth and exploration. Finding routes through the levels peaceably and intact is a genuine challenge on the normal 'Thief' difficulty - and with the aids turned off, it gets much, much harder. Add in the custom difficulty modes, which allow you to recreate old Thief - indeed, which allow you to make a much harder game than any Thief - and it's an enjoyable, challenging customizable sandbox. It's just sad that the main story and The City itself don't match up to the toolset Eidos Montreal has created."

"Thief" didn't impress Polygon, giving the game a 6 out of 10 rating:

"There are elements of a better game in Thief - maybe even a great one. I enjoyed Garrett's adventure when it was about stealing, when it was about getting into a structure creatively and sneaking away, about accumulating and spending loot. But I wanted much more of that breaking and entering than it was willing to give me. Thief never quite pulls it together. Instead, too often, I felt like a mouse in a narrow hallway filled with cats."

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