Rocksteady continued to tease fans about "Batman: Arkham Knight" as new reports of the Batmobile's development surface.
In an interview with Kotaku, Dax Ginn, marketing producer for Rocksteady, explained the concept behind creating the batmobile goes farther than creating a "racing game."
"I think there are a lot of driving games where we could have kind of borrowed gameplay mechanics just because they're easy," Ginn told Kotaku. "For us, the focus was: 'What's the Batmobile all about? How do we make the experience feel really unique?' And so destruction is a big part of that-the power and speed of driving the Batmobile...We really were very concerned about the Batmobile experience feeling like a bolted on driving mode, and we did not want that. That would have been a real failure for us."
Ginn revealed the designer kept in mind the functionality of the Batmobile for Batman. The vehicle had to be more than an awesome looking car; it had to serve a purpose for gamers.
"The integration that you saw between the functionality of the Batmobile and the abilities of Batman himself was really important to us, and we developed them early on," he told Kotaku. "So [we have] the ejection-being able to use the speed of the Batmobile and translate that into Batman's movement and then calling the Batmobile back in-kind of splitting them up and then reuniting them in a seamless way."
Developers were also concerned as to how the Batmobile would maneuver about in Gotham's landscape, testing out which layouts were the most interesting for gameplay.
"The challenges around the city are laid out so that if you need to move along a flat plane, obviously the Batmobile is going to be the best way to do that, but there's a lot of gameplay that is set in the vertical plane, so you are encouraged by the nature of the city to leave the Batmobile. But you never need to feel like, 'Oh I need to remember where it is.'"
You can read Kotaku's full interview with Ginn here. "Batman: Arkham Knight" will be released to Xbox One, PS4 and PC on Oct. 14.